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'Waters of the Greenstone' at Banff Mountain Film Festival 2017

Great news came through recently that a documentary project I worked on this year for Resonate Productions, "Waters Of The Greenstone" has been selected for Banff Mountain Film Festival 2017! Screening in Banff, Alberta, Canada during the festival starting Oct 28th.
For NZ based friends who want to see the film, Kathmandu are hosting some screenings around the country in the next few weeks.

Monday 16th Oct Auckland
Tuesday 17th Oct Rotorua
Wednesday 18th Oct Wellington, Lower Hutt
Tuesday 24th Oct Christchurch, Tower Junction store
Thursday 26th Oct Invercargill
Friday 27th Oct Queenstown

Well done Simon and the team at Resonate - stoked for you and also stoked to have been a part of this film.

categories: Sound Design, Audio Post, Action Sports, Awards
Wednesday 10.18.17
Posted by Jonny Pipe
 

Best NZ Made Film | 2017 NZ Mountain Film Festival

The team at Resonate are really on a bit of a roll this year, with their film The Waiau-Toa Odyssey winning Best NZ Made Film at the 2017 NZ Mountain Film Festival.  I contributed with the sound design and mix.

Here's the low down...

3 adventurers, a film-maker and a photographer set off on a 6 day, 300km unsupported journey. By combining new bike-packing and pack-rafting technology, they link together white-water rivers and backcountry tracks through some of NZ’s underappreciated wilderness areas. To add to the drama, only months before a massive earthquake changes their plans and reveals opportunities to explore new landscapes.

More about this Film : waiautoaodyssey.nz


And now that it has had it's run around festivals and screenings I can share the full film as well!
Enjoy!

categories: Action Sports, Audio Post, Awards, Sound Design
Thursday 10.12.17
Posted by Jonny Pipe
 

Sound Design Overview: Audi AP4 Hotlap

For this overview I thought I'd share a perspective that the general public doesn't usually get to hear - just the sound effects, without the music track.  

By the way - it's good to listen LOUD! :)

All the sounds except a couple were selected and placed in sync to match the shots.  The team at Resonate provided me with a good collection of sounds recorded on location, so after going through, cataloguing, renaming and importing into Sound Miner I could find the sounds I needed reasonably quickly.

I usually break the soundscape down into 3 categories:  Atmos, Literal SFX and Abstract SFX. 

Atmos tracks are the sounds of the spaces the action is taking place in - cold wind, icy air etc.
Literal SFX are the sounds that relate to what's happening on screen in a literal sense - car sounds, flag whips, crowds, skids etc.
Abstract SFX are additional sound design elements that give weight to edits - booms, hits, slams, whooshes, sub rumbles, drops etc.   These don't necessarily sound like anything on screen but they add to the feeling and the impact of the video.

You can see in the Pro Tools session below, Atmos tracks in bright green, Literal SFX in red and Abstract SFX in dark red.  I also broke out the car sounds into a separate colour (the darker green above the atmos tracks.  Music is blue and the dialogue/gopro tracks are orange.
We all have different ideas about what tracks should be what colour - these are just the ones that make sense to my brain!

Pro Tools Screenshot

A cool aspect of the video that inspired particular sound design freedom was the use of slow motion and speed ramps - especially the shot at 0:38 which really allowed me to go get creative.

Here's the Full Mix version with the music track so you can get an idea of everything working together.  That is the goal after all - to make all the elements work as one. 

You want to be able to hear each element, but it still has to sound like a cohesive whole.  An approach that really helps this is timing the effects to be exactly in sync with the music track.

All in all, another cracker project from Resonate Productions.  This video was one of a series of 3 videos, 3 teaser cut down versions and a series promo.  You can find them all over on Audi NZ's YouTube Channel.

Thanks Simon, Arthur, Chris and Stefan at Resonate.
http://www.resonate.co.nz/


categories: Action Sports, Sound Design, Behind the Scenes
Tuesday 10.10.17
Posted by Jonny Pipe
 

TV Series Audio Post Roundup - Big Angry Fish

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Last year I was contracted by the team behind Big Angry Fish for the audio post production on their TV series.  BAF plays on TV3 here in NZ and also across Australia and has a large passionate fan base so it was great to get involved.  The production team for the show is a real example of how production workflows can exist today.  The core of the team, Nikolaj, Milan, Nathan and Anne Marie are based in Tauranga.  They take care of all the organising, script writing, filming and catching fish! Ryan, the editor is now also based in Tauranga although last year he was based in Wellington.  We were able to work together flawlessly by communicating well and sending files back and forth.  

Fantastic people to work with, the team create a show that inspires and educates anglers as well as having a strong focus on respect and admiration for the sea and it's inhabitants.  

Before receiving any files at all I communicated with the team and offered advice on the best way of capturing sound while out in the boat.  The overall mix ultimately relies on good location sound so spending time on this was the first thing to get right.  It's not exactly a controlled environment to film in so the set up has to be easy to use and reliable.  

In the end all the sound recorded for the series comes from 2 high quality wireless lavalier mics, protected well from the wind and sitting high on the chest of each presenter in their life jacket rig. These worked great, capturing dialogue clearly - but that's about it.  The small amount of ambience they captured did little to create the sense of space that conveys reality and immersiveness in a video production.  So I went to work creating ambiences and atmosphere tracks I could sit under these mic tracks that would fill out the stereo field and make each scene feel more real.  

I made a field recording trip out on a boat similar to that of the BAF team (the 'Techno Viking') and made various recordings of all the sounds you hear while out on the water - motors, ambiences, water lapping etc.  These formed a basis to work upon and I layered them with other sound effects from my library to get the atmospheres I was after.

The aim was not to go too overboard with the additional sounds, but to create a more realistic soundscape that helps to pull the veiwer into the action.  The mix of course also relies on getting all the basics right - dialogue and voiceover clean, clear and consistent, good levels of dialogue, effects and music and a tight consistent mix delivered at required spec.

Along with delivering audio at loudness spec for TV in NZ, I also delivered for DVD and Australian TV, plus to TVF International in the UK for worldwide distribution.  This involved providing various audio stems at specific levels so that the show can be re purposed for other languages.

The post production work on this year's series is just about to kick off, so if you like your fish big and angry - get amongst it!

categories: Action Sports, Sound Design, Audio Post, TV
Tuesday 11.10.15
Posted by Jonny Pipe
 

New Website and Recent Good News

With an absolute lack of news postings on this news page I chastise myself!  

Yikes, I can't believe that last post was so long ago.  In my defense I've been very busy working on lots of great projects.

Along with the studio being busy we've also had a second Baby BOOM, so now we have 2 boys causing general havoc in the house :) (I told you I'd been busy)

My new website is a much more streamlined version of the old one and really reflects the direction and intention of the studio.  Sound design and mixing for video is the majority of what I do and I absolutely love it - especially when I get to work with beautiful projects like this one...

Always a pleasure to work with Tim and Toby from Two Bearded Men - and in this video Tim Pierce has had some great success - Staff Picked on Vimeo and almost 60,00 views in the first 48 hours.  

I created a lot of sound design for this vid but the goal was not to dazzle but to be realistic.  Pretty much all of the snowboard carves and moves are done in post plus all the heli sounds and logo fx.  The main point of the video is to get across Will's interpretation of life so any sound that stuck out as unreal or over the top just had to be tamed down so it didn't distract from the story and pictures.  
The trailer, which you can see HERE has more of the sound design pushed higher in the mix.

Also key to the sound mix was to clean up the voice and make it nice and intimate plus get all the music levels right.  Always a delicate balance!

I hope you enjoy.

categories: Sound Design, Audio Post, Action Sports
Thursday 11.20.14
Posted by Jonny Pipe
 

Sick Sound From The Barrel

Late last year I worked on sound design and audio post for 'The Barrel' a 52 minute surf film that explores the lure and magic of getting barrelled.  Not only was it a real treat to get to watch amazing footage from the world's best barrel spots including Bali, Puerto Esondido, Teahupoo and of course Pipeline, but I was given a lot of creative freedom in terms of sound design.

Filmed and produced by renowned surf photographer Tony "Harro" Harrington and edited by Trinity Ludlow of Monarch Post, there was also an interactive social website created to share photos and experiences of surfers' own barrels surfthebarrel.com .  All in all, a really cool concept.

Before I go on, check out the trailer...

Surfing videos are almost always images set to music, with little or no recorded location sound.  One reason for this could be because audio isn't usually a huge priority for a guy swimming out in the line up, trying not to get killed while getting great shots!  

The simple solution is to usually add some pumping music and let the footage speak for itself, which does work pretty well I must admit. However, for this film Tony and Trinity wanted to give the footage more impact so asked me to create sound design from scratch for every single wave. Yes - every single wave in a 52 minute film... so... I said OK.

Although a somewhat daunting task, I was fully stoked by the prospect and immediately started coming up with ways to reproduce the various sounds you hear from waves.  In my youth :-) I spent a lot of time out in the waves around Hawke's Bay so I knew where I needed to go, but it took a bit work to get there.

As I started putting together preliminary sounds I realised that a wave is much more than just one sound.  It's a combination of many different 'flavours'.  Much like cooking (which I love) sound design is like putting together a recipe for a tasty dish from many different ingredients.  In fact I often think of cooking and taste in terms of sound frequencies - but that's another blog altogether! ("ooh a bit more high frequency please from this lemon juice will give it a nice bite...")

I did use some stock wave sound effects, but found that alone they didn't cut it.  Also because every wave and every ride is different, each wave had to be individualised with additional effects.
Here's how I broke the wave down and some of what I used for the additional sounds:

Spray off the wave (hose spraying, waterfalls with volume automation)
The crack of the wave's lip hitting the flat water (thunder claps, home made effects)
Surf board carving and spraying (hose sprays and waterfalls with volume automation)
Deep rumble for power and heaviness in the really big waves (scary subby samples)

...and others...

So in the end each wave became a combination of around 6 or 7 tracks of audio with varying ratios of each, plus individual pan and volume automation depending on the wave.

Things were getting a little intense :)  Here are a screen shot showing the Pro Tools session...  

The red tracks are subby sounds and more astract elements, while the green tracks are the more realistic elements.  There were also music and dialogue tracks but they are off the screen in this shot.  In the end I had over 80 tracks of audio.

One sound that I felt was lacking in the effects I had was the real powerful crack of a very heavy lip hitting the water.  I wanted to try and record and design my own sound for this, so taking a leaf out of sound design guru Diego Stocco's book, I got a little bit creative...

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After a few experiments I worked out that:

A: pouring water out of a bucket onto flat concrete sounds like someone peeing on flat concrete.

B: pouring water out of a bucket into a bucket of water sounds like someone peeing in a bucket of water.

C: pouring water into a flat pan of water gives more impact, more splash and water movement.

Still, it's not exactly Teahupoo.

So I went hunting for effects that would beef it up.  In the end I doubled the water effect, panned the left and right to give a stereo effect, then used a few different things as effects.  Distortion and EQ were used but the main thing was a reverb plugin called TL Space.  Not only does this have nice reverb presets, but also has a multitude of really weird presets for sound design and general weirdness.  i found one that almost blew my head off, so went with that.

This gave me 3 different sounds I could use - the plain water effect, a combination of both effect, and the dirty bass on it's own.

After all this sound design there was also the important work of making the dialogue, fx and music all work together to create the final mix.

The Barrel was a fantastic and challenging project to work on.  The film premiered in Australia and was also featured as part of the programme for the Vans Triple Crown of surfing in Hawaii, so was a huge honour to be a part of that.  Thanks a lot to Trinity and Tony - you are legends! Sick! :-)

categories: Audio Post, Action Sports, Sound Design
Thursday 01.23.14
Posted by Jonny Pipe
 
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